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Behind the Scenes: Gaudio Lab's B2C App Debut, Just Voice Lite

2024.04.30 by Harry Kim

 

🎙️ Interviewer’s note

Hi there! I'm Harry, a marketing intern at Gaudio Lab. 😊 We've just released our first B2C app, Just Voice Lite, and our marketing team took a behind-the-scenes look at the team behind the app.

 

We interviewed Howard, our PO, who came up with the idea for our first B2C service; Joey, an 8-year veteran developer; Jack, who juggles audio SDK and app development; and Steven, the team's trusted app developer.

 

 

 

Just Voice Lite App Dev Team

 

People involved in the development of Just Voice Lite

 

 

We thought we could scale up,
if we could broaden the product 
to a general user audience.

 

 

Q. What was the reason for GaudioLab, which had been developing B2B audio solutions, to start developing B2C services?

 

Howard (PO) : I didn't listen to the company. 🙂  I suggested B2C as soon as I joined the company. Just like waiting for the fruit to fall from the tree, with B2B, you have to wait for customers, right? I thought scaling up would be possible if we could broaden the product to target general users.

 

 

Q. What were you hoping to accomplish with your first B2C app?

 

Howard (PO): We weren't sure if we were going to be able to make a ton of money with this, so it was more like, 'Let's start lightly and for free for now.'.

 

Joey (Dev): Just Voice Lite was more like an app to promote GaudioLab's technology rather than an app for revenue. The idea was to showcase our technology as a B2C product to attract B2B customers.

 

Jack (Dev) : I think we can put a lot of our SDKs like spatial acoustics, EQ, loudness normalization, etc. into the app now, and it will be possible as we grow the app.

 

 

Q. Were there any additional considerations in developing a B2C service compared to a B2B service?

 

Howard (PO): When you're selling an SDK (Software Development Kit) to an enterprise, even if it's a little difficult to use, you can explain it in the user manual, but it's a different story when you're trying to convince a regular user. If there's any hassle or inconvenience, they'll just delete it. The moment they have to click one more time or change their experience, they'll stop using it.

 

Joey (Dev): Since we have to use a virtual driver, we thought a lot about how to make sure that users can use the core features of the product smoothly without any obstacles.

 

 

 

Just Voice Lite App Structure
 
(Left) Previously developed app  (Right) Newly released app
 
 

Even with the same technology,
it can be used differently
depending on the user.

 

 

Q. Has the development intention changed significantly from existing apps?

 

Howard (PO) : I wanted to create an app that solves different pain points from existing noise reduction apps. So, we changed the main target from office workers who frequently participate in video conferences to fans who like artists. By slightly changing the shape to an app that boosts voices instead of an app that removes noise, I suggested targeting the content streaming market. For example, when watching a concert video, you can remove surrounding noise and focus on the artist's voice, or when watching a movie, you can make the actor's voice clearer if it's not audible.

 

Joey (Dev): The same technology can be used differently depending on who's using it, and Howard was really good at spotting this.

 

Jack (Dev): I liked this perspective. Originally, Just Voice Lite has a feature called GSEP (Gaudio Source Separation), which is 'Denoise.' But now, looking at the application form, it's 'Speech Enhancement.' It seemed impressive to make it look like it's made with different technology.

 

Joey (Dev) : Yeah, I think Howard did a good job with that. If you explain audio-based technology to a general user, they wouldn't understand the need for it, but we targeted the product to B2C with flexibility, saying, "It makes artists' voices sound better.

 

Howard (PO): I wrote about it in the blog, but for example, Joey is at Google Meet right now, and he's singing and playing guitar, and if you put noise reduction on it, you can't hear the guitar. When fans of artists watch content, it's not just the voice, it's also the background music, so we thought, "Why not boost voice?

 

 

Q. What are the technologies behind Just Voice Lite?

 

Jack (Dev): Just Voice Lite has an AI technology called GSEP that removes noise. It's SDK'd, and it's the noise removal technology that's been rated as the most effective in listening evaluations. And this noise separation algorithm runs in real-time.

 

When we brought this technology to the Mac OS app, we put a lot of effort into making the usability of it a seamless experience. And Joey worked with us to make sure that the video sync works well when using Bluetooth on the desktop, so you can watch content seamlessly. In summary, I think Just Voice Lite's strengths are the technology behind the algorithm, the performance of the SDK, and the know-how to make the application seamless.

 

 

 

The moment of app release
 
The app finally passes review, and Henney hits the publish button.
 
 

Apple is very selective
when it comes to
first-time app releases.

 

 

Q. It took a while to get through the App Store review, didn't it?

 

Joey (Dev) : Companies releasing their first apps usually face strict reviews from Apple. That's what they say in the industry. When I asked my friends at other companies, they said that if it's the first app, it's considered good if it passes on the 10th attempt. Some even said they get rejected up to 30 times... 🙂 

 

Harry (Marketer): How long does it usually take to get a review response?

 

Howard(PO) : It depends on the mobile review, but I think the desktop review was done within a day.

 

Steven (Dev) : Because of the time difference with the US, we would submit, go to bed, wake up, and get rejected. 🙂 

 

 

Q. What were the reasons for the rejections?

 

Steven (Dev): The first rejection we got was that we shouldn't force the user to install the driver.

 

Joey (Dev): We were given the guidance not to force driver installation with the phrase 'Do not expose driver installation on the main page view.' Different team members interpreted this differently... We kept testing while submitting reviews, and fortunately, Howard explained well in the comments to the reviewer, so we were able to expose the driver installation on the main page. He put it into words well. 🙂 

 

Howard (PO): We should never go against their wishes.

 

Steven (Dev): After that, we caught on to other small details. 'The user manual explanation is lacking,' 'It would have been nice to add marketing information,' 'The export function should be completed within 15 minutes.' Also, there were times when they rejected by saying, 'Why didn't you fix what I told you to fix?'... But Howard explained well to the reviewers, and we moved on. There were several back-and-forth communication processes with the reviewers.

 

 

Q. How did you feel when your app passed the review?

 

Steven (Dev): We were in the middle of a meeting thinking, "What if we get rejected again?" and then it just happened.

 

Howard (PO): I screamed because I was so happy that it passed.

 

Steven (Dev): I was like, 'Let's finish the meeting quickly.'

 

Howard (PO): It seemed intentional. So that we would feel happy later. 🙂 It's always nice when they say no at the beginning and then they do it later.

 

 

Q. Did the feedback you received during the app registration process actually help you?

 

Howard (PO): I think it's been a good process, because from Apple's point of view, they're filtering out weird apps in the store because they can destroy the ecosystem. From our perspective, it wasn't bad because we were able to include file handling features and do QA thanks to it.

 

 

 

🎙️ We also interviewed PO Wan to talk about the SDK!


Wan(PO): Hello, I'm Wan. Since this year, I've been in charge of the Product Owner role for the SDK product line. Just Voice SDK was released earlier this year and is being pushed as a flagship product by the SDK squad.

 

 

Every SDK product says
it’s easy to integrate,
but after working with customers,
we found that this one is really easy.

 

 

Q. Can you give us a brief introduction to the Just Voice Lite SDK?

 

Wan (PO): It's AI-based, but it can be run on-device, not on a server, like on phones or laptops. And it doesn't take long and can be processed in real-time. Our research head always emphasizes, 'Faster than the blink of an eye.' It's numerically 3/100 of a second, but if you actually hear it, you won't feel the speed at all. So, it's a solution that suppresses noise and only makes voices crisp in any environment with various noises.

 

 

Q. What are some scenarios where the Just Voice Lite SDK can help?

 

Wan (PO): Calls and video conferencing are the most basic scenarios that you can think of, and there are also service cases that are well used by companies that provide radio solutions for noisy industrial sites. Also, when agents are answering calls in call centers, customers often call in noisy environments, right? If you use Just Voice in such scenarios, you can hear your voice clearly.

 

 

Q. What are the biggest advantages of the Just Voice Lite SDK?

 

Wan (PO): Actually, many SDK products claim that integration is very easy, but when we actually worked with customers this year, we found that this one is really easy. We have prepared a well-prepared guide document, so I think you can try it in about 30 minutes. We have uploaded a trial version on our website, so you can apply it directly to your environment, app, or device.

 

Just Voice Lite SDK can be installed on all laptops and phones. It can be applied to applications running on laptops or phones. We have also prepared a version that can run on low-spec devices, such as wireless earphones, much lower performance than smartphones, so now we can say 'it can run on most devices.' Also, we have many audio experts at GaudioLab, so we quickly consult with experts to provide the parts you need according to the situation. 🙂 

 

 

 

Just Voice Lite App on Mac App Store

 

Just Voice Lite on the App Store!

 

 

Q. Finally, how did you feel about developing Gaudio Lab's first B2C app?

 

Howard (PO): I think it was a good attempt. We actually did a lot of demos with the app on B2B alone. Saying, 'Try Denoise like this.' So, I think there is meaning in that alone, and more B2C customers will emerge. Please promote it a lot. 🙂 

 

Joy (Dev): It was a good attempt, but I don't think Just Voice Lite is the kind of app that people install and say, 'This looks fun.' What I want to create is a product that anyone can use regardless of age or gender. If there are such ideas, I want to create an interesting product for the next project.

 

Jack (Dev): Howard has been thinking about putting various sound effects into Just Voice. I think that's one of the points that will make it interesting as Joy mentioned. I don't know when it will happen, but I hope that day comes soon.

 

Steven (Dev): Since we broke through with the first B2C app at GaudioLab, we gained know-how once. I think there will be fewer trial and error next time.

 

 

 

🎙️ In conclusion…

Through the interview, we were able to glimpse the difficulties encountered and the process of overcoming them while developing the first B2C app. It was a valuable opportunity for me to indirectly experience the entire process of app development. Sincere thanks to the app team for participating in the interview. 🙂

 

Taking this experience of developing the first B2C app as a stepping stone, Gaudio Lab plans to launch various B2C services gradually. Please show interest in Just Voice Lite and the new services to be launched in the future!

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My Score Is... Introducing the MUSHRA Listening Test

Hello, I'm Ted, and since the start of Gaudio Lab, I've been on board tackling a myriad of tasks.   Recently, we've conducted listening tests to assess the performance of the technology we've developed. Thinking it would be beneficial to have an easily understandable explanation of this listening test, I've decided to jot down a few notes.   Just as when you visit a hospital or watch a medical drama, you might occasionally be asked this question: "On a scale from 0, representing no pain at all, to 10, denoting the most intense pain imaginable, how would you rate your pain right now?" While writing this article, I learned that such a question is referred to as an NRS (Numeric Rating Scale). Since the experience of pain is subjective, the NRS helps to simplify and quantify it in an easily understandable manner, thus effectively aiding in pain management and treatment. It might feel odd discussing medical terminology in an audio-related blog. 🙂       Can Sound Be Quantified? - The MUSHRA Listening Test   So, what about sound? When there are two sounds, how can we evaluate which one is better?    In the audio field, there have been numerous attempts to develop technology that can objectively evaluate sound without human hearing. Unfortunately, such technology has not yet been perfected. In other words, we have not reached the point where a machine can analyze sound and declare, "This sound scores an 80, human.🤖"   Instead, methodologies that involve listening to and evaluating sounds have been widely used for some time. For example, there are MUSHRA (Multiple Stimuli with Hidden Reference and Anchor), ABX, and MOS (Mean Opinion Score), among others. Today, I'd like to introduce the MUSHRA evaluation method, which is particularly tailored to assess the subtle differences between high-quality audio samples.   MUSHRA stands for the Method of Assessment of audio systemS Handling of Degraded Reference Signals. It is primarily used to evaluate high-quality audio technologies/systems. Standardized by the International Telecommunication Union (ITU), it is especially useful for assessing the subtle differences between audio samples. The core principle of the MUSHRA evaluation involves presenting several test samples simultaneously and asking participants to compare them, rating each on a scale from 0 to 100.  The samples provided include:   Hidden Reference: A high-quality version of the original audio track, used as the highest benchmark for participants to compare other samples against. Participants are unaware that this sample serves as the reference. Anchor: Typically, a lower-quality audio sample that acts as the lower benchmark for evaluation. This helps participants have a clearer understanding of the rating scale. Test Samples: Samples generated through various audio systems that are being evaluated.     The Hidden Reference is considered the "correct answer," or 100 points, and the Anchor is set as a low benchmark, roughly equivalent to 20 points. Test Samples are then evaluated on a scale from 0 to 100.   Comparing this to the NRS, if we were to draw parallels, the Hidden Reference could be likened to the most intense pain imaginable, while the Anchor would represent no pain at all. However, unlike the NRS where the no pain mark is set at 0, the Anchor is not set at 0 in MUSHRA evaluations because Test Samples may perform worse than the Anchor. Another distinction from the NRS is that while the most intense pain can vary from person to person, the Hidden Reference is a consistent sound for everyone, making it more objective.   Moreover, MUSHRA includes a post-screening rule to ensure that evaluators do not rate randomly, understand the given instructions well, and have the capacity to sufficiently distinguish between performances. It's quite a systematic approach, isn't it?       We've Tried MUSHRA Listening Test Ourselves.   Understanding this might still be challenging, so let me illustrate with an example from a subjective performance evaluation of the Just Voice SDK, conducted by Gaudio Lab in January.   1) MUSHRA Test Design   The Just Voice SDK is designed for implementation in Mobile, PC, and Embedded systems, offering the capability to eliminate noise in real-time. We aimed to compare its performance with that of Krisp, a noise cancellation technology integrated into Discord, focusing on two main aspects: the effectiveness of noise removal and the clarity of the voice. Both performances were assessed using the MUSHRA method.   The Hidden Reference was recorded in a quiet studio, simulating a typical scenario like a video conference, using various smartphones. The Test Samples were created by adding noise with an SNR of 5dB to the Hidden Reference and then processing these signals with the Just Voice SDK and Krisp SDK for noise removal, respectively, for comparison.   What's interesting is the Anchor. Since the two performances evaluated are different, they necessitated setting different Anchors. For the first performance evaluation, noise removal, the Anchor was set as the signal mixed with noise at an SNR of 5dB before noise removal. For the second performance evaluation, voice clarity, the Anchor was set as the Hidden Reference passed through a 3.5kHz Low-pass filter, leaving only the lower frequency bands - a common method used in voice quality evaluation.     2) MUSHRA Test Procedure   The evaluation was carried out using a tool  WebMushra, which features the following UI setup. The Reference plays the Hidden Reference, and Cond. 1 to 4 randomly play the Hidden Reference, Anchor, and Test Samples (Just Voice SDK, Krisp). Evaluators listen to and compare Cond. 1 to 4, attempting to identify the Hidden Reference to award it 100 points, and the Anchor to give it a score around 20 points, a relatively low score. For the remaining two Conditions, they are to assign scores relative to the Reference and Anchor.     When conducting evaluations with multiple Test Items, the scores assigned by each evaluator for each Condition are recorded in a csv file, as shown in the image below.   How Did the Results Turn Out?   1) Interpreting MUSHRA Test Results   Once all evaluators have completed their assessments, the post-screening rule is applied to exclude any unfit results. Then, the average scores for each Condition, along with their 95% confidence intervals, are plotted for comparison. A 95% confidence interval means there's a 95% probability that the scores given by evaluators fall within a specific range.   Below are the results for the noise removal performance from our experiment. The grey markers represent the averages, while the blue and orange markers indicate the maximum and minimum of the 95% confidence intervals, respectively. If these confidence intervals do not overlap, it signifies a statistically significant difference in performance between the conditions, meaning they are distinguishable from each other. Moreover, the more evaluators there are, the narrower these confidence intervals become.     2) Noise Removal Evaluation Results   This experiment, with a participation of 66 individuals, was large scale, resulting in quite narrow confidence intervals. Comparing the benchmark (Krisp) with Just Voice, we observe that the confidence intervals do not overlap, and there is a difference of 12.5 points between them. Such a margin clearly indicates a distinguishable performance difference between the two technologies.   When analyzing the listening test results in detail, it's important to examine the outcomes for each Test item. Just Voice was found to have significantly better noise removal performance than the Benchmark (Krisp) in 7 out of 16 Test items at a 95% significance level (indicated in green).   An interesting observation was that in 3 Test items (14p-03_office, 15p-02_hallway, s20p-04_office), the average scores for Just Voice were higher than those for the Hidden Reference (indicated in blue and orange). This was attributed to the inclusion of noise in the smartphone-recorded References used to simulate real-world environments. Just Voice managed to remove noise more effectively without distorting the voice, resulting in higher scores than the Reference, making it nearly indistinguishable from the Reference in terms of noise removal.   Remarkably, for the 14p-03_office item, Just Voice achieved results that were not only statistically significant at a 95% confidence level but also scored higher than the Reference (indicated in orange), effectively being judged as better than the Reference itself.👍     3) Voice Clarity Evaluation Results   For those curious about the voice clarity experiment results, I've attached them below. Using the method described earlier, you can interpret the results directly.😉     Concluding Thoughts   Today, we delved into the MUSHRA, a subjective audio quality evaluation method used to compare the performance of high-quality audio/systems. Evaluating subjective audio quality requires considerable thought and effort, from determining what to use as the Hidden Reference and Anchor, to ensuring the experiment runs smoothly.   Personally, I'm looking forward to the day when AI technology advances to the point where it can say, "This sound scores a 95, human. 🤖" with high precision.   If you're interested in learning more about the MUSHRA methodology or other subjective audio quality evaluation methods like ABX or MOS, please leave a query. I'd be happy to write more on this topic.🙂    

2024.04.11
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Audio AI Researchers' Festival: ICASSP 2024 & Gaudio Night On-Site Highlights

Hello, this is Kaya from Gaudio Lab, where I research audio AI.   ICASSP 2024, the International Conference on Speech and Audio Signal Processing, was held at the COEX Convention Centre from 14th to 19th April. The event, which celebrated its 49th edition this year and was held in Korea for the first time, is one of the most prestigious conferences in the field of speech and audio signal processing, and Gaudio Lab took advantage of this rare gathering of audio AI researchers to host a networking party.   In this post, I will vividly convey the experience of ICASSP and Gaudio Night ✨!   Bring Tension to a Loose Conference Scene - I'M HERE!       ICASSP, the World's Largest Speech and Audio Conference   The International Conference on Acoustics, Speech, and Signal Processing (ICASSP) is an international academic conference organized by the IEEE Signal Processing Society. It brings together researchers from around the world to share and discuss the latest research results. The papers presented here significantly influence academic trends in the field. As a researcher, attending ICASSP is an important opportunity to keep up with the latest research trends and network.   The six-day conference featured oral presentation sessions, poster sessions, and tutorials on various topics such as speech recognition, speech synthesis, sound source separation, and 3D audio. As it was the first in-person event since the COVID-19 pandemic, the venue was bustling with researchers. It was impressive to see people greeting each other warmly and engaging in research discussions. 🤭   Approximately 4,000 scientists from around the world gathered       Our Gaudio Lab AI research team quickly caught up with presentations that could help our ongoing research and papers containing interesting ideas that sparked personal curiosity. Especially, impromptu discussions with the authors of studies we were interested in were a dopamine rush🫧.   There were so many fascinating studies.       I also presented a poster on my research on sound generation AI, FALL-E. Through deep feedback exchanges with those interested in my research, I realized that networking with fellow researchers is like a double XP event for my growth as a researcher.   Because: Knowledge and insights gained from each other’s research introductions can lead to better research outcomes. Sharing trial and error with other researchers working on similar topics can reduce unnecessary efforts. Exchanging thoughts on the same subject can lead to new ideas. and even more importantly, this can lead to collaboration opportunities.   I promise myself that I will continue to present and exchange my hard work at Gaudio Lab through conferences 💪🤓   Many people showed interest and asked questions, so I was quite busy.I don’t know if I explained with my mouth or nose.       Gaudio Night, a Networking Event for Speech/Audio AI Researchers   Gaudio Lab already knew the importance of networking that I felt firsthand 😎.   During the conference, Gaudio Lab invited audio AI researchers participating in the conference to our office for a networking meetup. The event was called 'Gaudio Night' with the aim of contributing to the development of audio AI research by promoting exchanges and cooperation between industry and academia.   It's early in the event, so it's still quiet... but...       About 40 researchers joined us at Gaudio Night. We had enjoyable conversations about each other’s research in various subfields of audio AI, accompanied by delicious food and wine. In fact, the scale of research on audio AI is still small compared to other fields, so I think there are still not many places like this in Korea. Just having these valuable researchers gathered in one place made my heart swell… 😌. Additionally, it was a time that helped in discovering potential partners and future Gaudio Lab recruits.   It was a great event, and if we continue to organize events like Gaudio Night on a regular basis, we hope that Gaudio Lab will one day become an indispensable part of the audio AI community.   We hope this event is the beginning of that, and we will continue to play a leading role in the development of audio AI. If you're interested in growing with us, please feel free to knock on our door!   Gaudio Lab is wide open for you~ -The Final 12-       Gaudio Lab’s Journey Continues 👣   Through participating in ICASSP 2024 and hosting 'Gaudio Night,' both I and Gaudio Lab have grown a step further. We’ve learned the latest research trends, interacted with excellent researchers, and strengthened our position as industry leaders.   At Gaudio Lab, we don't plan to stop here. Our vision is to create the best sound experience through audio technology! Please keep an eye on Gaudio Lab’s journey towards the future✨.   That's all from Kaya, thank you very much.

2024.05.17