We provide an excellent sound experience
through innovative technologies

We provide an excellent
sound experience
through innovative
technologies

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Where sound is,
Gaudio Lab is there.

Where sound is,
Gaudio Lab is there.

The Science of Sound

Sound is the most fundamental means of
connecting with people or touching their emotions.
Sound is science, from smartphone to movie theaters.

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Wherever Sound Goes

Gaudio Lab’s technologies are wherever sound is.
Over 40 audio experts including 9 PH.D.’s
are dedicated to R&D for the best sound experience.

Gaudio Lab’s technologies are wherever sound is.
Over 40 audio experts including 9 Ph.D are dedicated to R&D for the best sound experience.

  • 40MWorldwide daily users of
    Gaudio Lab’s technologies
  • 16.9 Billion KRW ($13M)Total amount of inventment (Series B)
  • 114Gaudio Lab’s intellectual property
  • 35Gaudio Lab’s partners and investors

Our Milestone

The world's sounds come together at Gaudio Lab,
and through our technology, they spread around the world.

  • 2024
    • JanuaryParticipated in CES 2024 (Eureka Park)
    • FebruaryJust Voice Lite for Mac Launch
    • Participated in MWC 2024
    • MarchParticipated in SXSW 2024 & Finalist nominated for SXSW 2024 Innovation Awards (Audio Experience)
    • MayGaudio Studio Official Launch
    • Just Voice Recorder Launch
  • 2023
    • JanuaryParticipated in CES 2023 (Eureka Park)
    • FebruaryGSEP application of Disney+ Original Series 'Casino'
    • MayFALL-E D CASE Challenge 2nd Place
    • JulyMelonMelon - Commercialized GTS (Gaudio Text Sync)
    • TVING - Commercialized LM1 (Loudness Management 1)
    • AugustCJ ENMCommercialized Gaudio Studio Pro: Music Replacement
    • SeptemberWinner of AI Korea Award 2023 <AI Innovation Award>
    • NovemberWinner of CES Innovation Award 2024 (for the 2nd consecutive year, 'Just Voice')
  • 2022
    • FebruaryNaver VIBENaver VIBE - Commercialized GTS (Gaudio Text Sync)
    • Spatial audio guided tours are provided at Antoni Gaudi's 'Casa Batlló' in Barcelona
    • MarchLaunched the alpha version of Gaudio Studio
    • MayWAVELABAcquired WAVELAB (One of the three major sound post production studios)
    • JuneCTA approves LM1 (Loudness Management 1) as standard (CTA-2075.1)
    • SeptemberLaunched GSA (v.3.6.0) with lowest Motion - to Sound (M2S) latency
    • OctoberWinner of 2 CES innovation awards [Gaudio Loudness Management Solution, LM1 (Streaming), GSA - HQ (Gaudio Spatial Audio - High Quality/Embedded Technologies)]
  • 2021
    • MarchNHN Bugscommercialized Gaudio Text Sync (AI)
    • JulyLG Electronicscommercialized Spatial Upmix in TWS(True Wireless Stereo) products
    • SeptemberVfine - Commercialized Loudness and Spatial Upmix
    • OctoberSecured KRW 11.3 billion in Series B funding from LB Investment, Capstone Partners, DS Asset, Samsung Venture Investment and NAVER.
  • 2020
    • MarchLG V60commercialized Spatial Upmix
    • MayLG VELVETcommercialized Spatial Upmix
    • JulyCJ CGV(Global Cinema Franchise) commercialized Gaudio Lab Cinema Audio Technology in ScreenX
    • OctoberVSmart ArisEquipped with Spatial Upmix, ELEQ, and Loudness Normalization Technology in Smartphone
    • Loudness Server-Client (LNSC) for platform volume normalization
    • DecemberTTA adopted Gaudio's Loudness Normalization Technology as standard (Metadata Standard for Audio Loudness Management of Streaming Services, TTAK.KO-07.0146)
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  • 2019
    • JanuaryIntegrated Audio SDK 1.0 Launch
    • Registered GAUDIO as a Trademark in the U.S.
    • AprilSKT FLO, Naver VIBE – Commercialization of Smart EQ (G'Master) Technology
    • JuneNaver TVNaver TV – commercialized Loudness Normalization Technology
    • OctoberNHN BugsNHN Bugs – commercialized Loudness Normalization Technology
    • DecemberLoudness normalization applied across all Naver video services: Blog, Cafe, News, Sports, and LINE TV, etc.
  • 2018
    • JanuaryParticipated in CES 2018 (Eureka Park)
    • MarchLoudness SDK 1.0 Launched
    • MayParticipated in AWE (Augmented World Expo) 2018
    • SeptemberEQ SDK 1.0 Launched
  • 2017
    • JanuaryWorks 1.0 (VR Audio Authoring Tool) Launched
    • MarchParticipated in GDC (Game Developers Conference) 2017
    • AprilParticipated in VRLA 2017 / NAB (National Association of Broadcasters) 2017
    • JulyParticipated in AT&T Shape 2017 / China Joy 2017
    • AugustSol VR360 SDK 1.0 (VR Audio Platform Solution) Launched
    • SeptemberAMD Studios VR Awards for Innovation of the Year
    • OctoberWinner of VR Awards <the VR Innovation Company of the Year>
    • Participated in AES (Audio Engineering Society) New York 2017
    • DecemberCraft 1.0 (VR Audio Plugin for Game Engine) Launched
  • 2016
    • JulyWinning the AR/VR Challenge Grand Prize (Minister of Science, ICT and Future Planning Award)
    • NovemberSecured KRW 5 billion in Series A funding from Korea Investment Partners, LB Investment, SoftBank Ventures, and Capstone Partners
    • Established a subsidiary in the U.S. (California)
  • 2015
    • MayEstablished Gaudio Lab, Inc.
    • JulyRaised seed investment from SoftBank Ventures and Capstone Partners
  • 2014
    • JanuaryAdopted as ISO/IEC MPEG-H International Standard for Binaural Rendering Technology

Brand Resource

Please follow the provided design guide lines for Gaudio Lab's logo
and key color, and note that they cannot be modified.

Please follow the provided design guide lines
for Gaudio Lab's logo and key color, and note
that they cannot be modified.

Download logo and design guide
Gaudio LAB Logo
  • Don't

    Do not change the colors of logo.
    Use only the two types of official logos.

    Do not change the colors of logo.
    Use only the two types of official logos.

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  • Don't

    Do not add shadow or gradation
    to the logo’s graphic elements.

    Do not add shadow or gradation
    to the logo’s graphic elements.

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  • Don't

    Do not lengthen or distort logos.

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