SPATIAL AUDIO FORMAT
GA5(.ga5), Spatial Audio Format for Immersive Media
Unprecedented audio format for immersive media

GA5 is the only audio format in the industry optimized for immersive media, where spatial audio can overall elevate the high-presence experience. Final sound quality is determined not only by how a track is recorded, mixed and mastered, but also by how it is distributed and rendered. This proprietary format delivers the same number of channels that were present in the production stage through a potentially unlimited number of virtual speakers.

Codec-Agnostic Format
Premium quality audio easily paired with Sol Renderer

GA5 is codec agnostic, so it can be played on any platform and player for which the Sol renderer has been integrated. As long as any media player already includes built-in decoders, like AAC for example, GA5 can replicate the original mix exactly as it is heard in the final listening environment.

Combination of Objects and Ambisonics
Realistic details paint a more convincing auditory picture

Truly immersive audio is achieved by reproducing lifelike sound components. This isn’t done by blindly increasing the number of channel signals, but instead by finding the ideal mix of object (mono) and Ambisonic, in addition to channel signals. Object signals are effective in delivering pinpointed sound, while Ambisonic signals, a spherical audio format, can deliver a supplemental sound scene as a whole. Traditional stereo channel signals can deliver non-diegetic audio, such as background music.

Empowering Creative Professionals
Uncompromised delivery to the end-user

GA5 unleashes the full potential of object-based mixing. Object-based sound placement allows content creators to craft more specific, pinpointed sound rather than restrictive channel-based or Ambisonics mixes. This preserves the creator’s original intent and lets the audience enjoy better directional cues and improved sound quality. GA5 guarantees that the passion and creativity of bold artists who want to take advantage of immersive media is not hindered.