Sol is a premium binaural renderer for immersive sound.
Listener’s real-time interaction with the scene is reflected in high quality audio rendering.
A Premium Binaural Renderer for Immersive Sound
Sol is a premium 3D audio renderer designed for custom integration into any player or platform. Its SDK format makes it easy to integrate into streaming or livestreaming players, as well as standalone apps. It supports Ambisonics (FOA) as an input and can improve the overall rendered audio quality; however, the main advantage of Sol is that it supports G’Audio’s proprietary GA5 format that leverages object-based audio. Projects created with Works and exported as GA5 receive the premium quality they deserve when paired with Sol.
Integrable platforms
- OS: Android, Windows, macOS, iOS
- VR headset: Oculus Rift, HTC Vive, Gear VR, Google Cardboard, Daydream
Business Opportunities
Sol has countless potential uses and integrations. If you believe a premium, interactive 3D sound experience can improve your business or you need help integrating Sol into your new app, we’d love to hear from you. Note that in addition to headphones, it delivers spatial audio in various sound representations, such as soundbars and 5.1 speakers.
Local Player
Live / Streaming Player
Game Engine Developer
HMD Manufacturer
Chip Manufacturer
OS
Why you need to integrate our 3D audio renderer
Elevate the end-user’s sonic experience
Without a proper 3D audio renderer, end-users are missing the entire dynamic and realistic sound experience. Compared to traditional stereo audio, spatial audio immerses users deeper into any scene, such as 360 video and VR experiences. Three-dimensional audio is a crucial element where sounds can be placed anywhere and users can interact with the scene in ever-changing ways.
Zero compromise on sound quality
Creators pour passion and hard work into their projects, so don’t give listeners an inferior experience with compromised sound quality. If a project is exported in Ambisonics format, it loses pinpointed object sound and all the channels have to be downmixed to fit the specific format, like a four-channel output in the case of FOA. Supporting GA5 format and delivering it through Sol maintains the purity and originality of content, offering the best sound imaginable.
Effective real-time renderer for mobile devices
The process of binaural rendering synthesizes 3D sound scenes constructed of multiple audio signals into a two-channel output. This intimidating task normally requires confining and complex calculation. Sol uses the most innovative and effective binaural rendering technology to achieve optimal sound quality with minimal processing power and low latency. Note that Sol can also be customized to support various sound representations, such as surround sound systems and soundbars.
G'PLAYER, THE SOL COMPANION REFERENCE PLAYER
The Sol SDK is incredibly easy to adopt, but you might still have questions about the rendering quality. The best way to answer those is by hearing it for yourself, which is why we built G’Player, a local playback app that has integrated Sol. G’Player is great for sharing your content with audiences when you haven’t integrated Sol into your app or platform just yet. Get a taste of Sol by downloading G’Player from the Oculus Store.