A Realistic Spatial Audio Plugin for 3D Game Engines
Craft is a monthly subscription service that applies actual human hearing mechanisms with groundbreaking algorithms to replicate real-life sound effects in game environments.
- Supported game engines: Unity 5.3 or later (Works best with Unity 5.3.6)
- Available build platforms: Windows, MacOS, Android
Craft is currently available as a Unity plugin. Support for other platforms, including Unreal, Fmod and Wwise, is in development.
Craft Audio Source
Attaching the Craft Audio Source to the object in the scene means activating spatial audio effects for the object. Within the radius you defined, sound will be spatialized. Directivity lets you control how wide sound will be emitted, zero being pointlike sound and one being sound spread all throughout 360 degree.
The material component functions as a wall which can simulate absorption effect. Several material preset options are already provided, but can be varied by customizing the material's absorption rate. For example, you can choose either wood or stone and set the rate from zero, wheresound permeates completely, to one where all sound is absorbed and cannot be heard on the opposite side.
The space component provides reverberation effects on a given space that can be chosen from preset options or by modifying the parameters for each preset. When the value of space changes, it affects all of the sound objects within the space, thus the overall sound experience changes accordingly.
Spatialization has never been easier
High quality sound simulations in the easiest way
Forget the existing spatializer. Craft is designed to maintain the highest quality sound possible through audio timbre and localization accuracy. The audio timbre is retained while providing spatial audio effects and localization accuracy helps narrate audio cues. All these technologies are provided in simplified, three components of the plugin.
Compatible with existing projects
A project’s overall sound experience can be improved significantly without having to alter the stored settings in native audio plugin systems. Craft’s features can be applied to new or old projects without having to redo everything that has already been created.
Improved workflow, better finished product
Reference audio stems designed and produced with Works can be used in Craft, by providing the same consistent sound. This is made possible since the same rendering engine is incorporated in both Works and Craft. You may use spatialized 360 video created from Works as a reference, and replicate the sound in the 360 video in the 3D game engine. The uniform sound can be handy for game developers who need to design spatialized audio himself.