CINEMATIC VR

GWorks

Spatial audio plug-in for cinematic VR and 360° video

GWorks SoftWare

G'Audio Works is the Digital Audio Workstation (DAW) plug-in that is available at no cost to anyone seeking to create realistic audio for cinematic VR and 360° video. When a VR production is mixed and mastered in Pro Tools using Works, we recommend the final output to be in GAO format, a hyper-real audio format that offers the best choice in terms of sound quality and sound localization. Please contact support@gaudiolab.com if you have any questions regarding the use of Works.

Simple placement of 3D sound in a virtual space : Works is easily added to Pro Tools as an AAX plug-in. There is no need to buy or learn a new system. Simply add Works at the end of the track’s processing chain, and accurate spatial audio can be achieved.

Multiple inputs and outputs supported : Take advantage of sound objects (Mono), channel-based tracks (Stereo, 5.1, Quad), and Ambisonics signals for your post-production workflow. Export your work in either FOA or GAO format to best suit the consumers’ immersive audio experience needs.

Edit-as-you-watch : You can easily localize sound while watching the reference video in HMD view, Panoramic View, or Map view.

Save time with fast export : With offline bouncing supported, you can quickly export and share your work.

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Works is optimized to work with the systems below. Integration into additional systems and multiple hosts will be introduced and updated in the near future.

Operating System

Mac OS X 10.10 to 10.12 (Yosemite, El Capitan, and Sierra)

Plug-in Host:

Pro Tools 11.2 and later (Pro Tools HD Recommended for 5.1 and Ambisonics)

GAUDIO Sol

Spatial audio rendering player

GAUDIO Sol SoftWare

G'Audio Sol is a quality rendering player that is optimized for cinematic VR and 360° video playback. Not only does it support sideloading and FOA format playback, it also supports GAO format, which was specifically designed by G'Audio Lab to deliver interactive 3D audio at its fullest potential. When the final VR mix is exported into GAO format, and then played back with Sol, producers can ensure that their mix was accurately conveyed to the listener. By providing an end-to-end solution, G'Audio can guarantee accurate sound reproduction. If you are a HMD developer, OS developer, or Player platform interested in integrating Sol, please contact info@gaudiolab.com to learn more.

Simple integration into mobile devices : Also available in SDK format, Sol is designed to run on all mobile devices, using minimal processing power and low-latency, while delivering the best sound quality possible

Real-time binaural rendering and playback : Sound source positions are localized in real-time, reflecting the user’s interactive motions and head orientation

Multiple formats supported : Sol spatializes any combination of object (Mono), channel-based (Stereo, 5.1, Quad), and Ambisonics signals. While supporting streaming formats (HLS and DASH), it is the only player to support GAO format.

Save time with fast export : With offline bouncing supported, you can quickly export and share your work

Personalized HRTF : The accuracy of 360° audio depends on the shape of individual’s head and ears. Sol recognizes this personalized characteristics and provides personalized audio reproduction regardless of the platform.

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Sol is optimized to work with the systems below. Integration into additional systems and operating systems will be introduced and updated in the near future.

Operating Systems (360 and VR)

Android Lollipop or later

Windows 7 or later

iOS 8 or later

macOS 10.5 or later

Confirmed VR Headsets

Windows-based
- HTC Vive
- Oculus Rift
- Magic Glass
- Deepoon VR

Android-based
- Gear VR: Samung Galaxy s5, s6, s7, Note 5, Note 7, ...
- Google Cardboard